Where Art meets Science and falls in love.
10 May
Over the years, 3D-technology in modeling helped to create the realism of characters in games and movies. Due to 3D, we’re no longer constraint by the limitation of 2D, and Physics in gaming and characters look way better for the game play than before. However, today’s 3D is no longer the same as yesterday. Before we see the new breakthrough in 3D, let’s reminiscence the “old”.
Here are a couple of my favorite 3D breakthroughs.

But all these breakthroughs are now yesterday when I came across this image of Song Hye Gyo.
Here are the proofs,
Here’s the tutorials to create your own Song Hye Kyo.
14 Apr
Now a days people feel bored to use Mouse and Keyboard in front of the notebook or desktop.
“Take a peek at the video that Mitchell Kapor and Philippe Bossut posted Friday demonstrating software that allows navigation in virtual world environment without a mouse or a keyboard ” - NY Times
” Mr. Kapor was the original investor in Second Life and he took up the idea of a prototype navigation system after he and Mr. Bossut began thinking about the implications of cameras such as the prototype from 3DV Systems, an Israeli company that has begun showing the ZCam, a low cost, real-time depth sensing video camera. ”
” The camera can translate human hand motion or body motion into the movements of a virtual character inside Second Life. The demonstration works by placing the camera near the computer screen and pointing it at the human navigator. It is possible to move forward by leaning forward and move backwards by leaning back. It is also possible to jump and even fly around in cyberspace with the correct hand gestures. ”
If this comes to the market, there will be a great impact in the gaming industry with low cost of 3D camera and much more.
” One of the areas that Mr. Kapor said he was hoping to explore is the ability to conduct meetings in Second Life that are closer to experience of a face-to-face meeting.
The cameras, which have sub-centimeter resolution at the five to ten foot range, might be able to do motion capture. That would make it possible to directly convey facial expressions and body language in cyberspace, something that is largely missing from today’s multiplay video games and virtual worlds. ”
Source: NY Times,CrunchGear